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Item Database - Amplified Kyr'Ozch Carbine - Type 12

Amplified Kyr'Ozch Carbine - Type 12 Icon #255466 This weapon is a marvel of Kyr'Ozch bio-engineering. A medium weight weapon with a slightly slower rate of fire than a machine gun, and slightly less stopping power than a rifle. This weapon proves that you don't need to be the best in a category to be the most deadly. This version fires plasma projectiles. This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material and uses a Notum Amplification Coil for extra damage.
[NODROP][SPECIAL]
Flags Visible, Has Multiple Count, No Drop
Can Carry, Wear, Burst, Full Auto
Patch 15.8 18.8.53
QL
300
Change QL:
Type Weapon
Slot Right hand
Value 100000
Equip time 3s
Attack time 1.8s
Recharge time 1.8s
Range 25 m
Clip 50 - Bullets
Damage 250-450 (250) - Projectile AC
Attack rating cap 2500
Burst cycle 4000
Fullauto cycle 4500
Initiative skill Ranged init
Mass 0.4kg
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Assault rifle 100 %
Requirements
To Equip User Profession == Soldier and
User Level >= 201 and
User Assault rifle >= 2001 and
User Full auto >= 1801 and
User Burst >= 1501 and
User Expansion sets & Alien Invasion
Effects
On Hit Self Cast Glory 5% chance  
Target Cast Intese Notum Burns 7% chance  
Comments
fixxxxxor @ 2005-10-19 15:35
OMFG this goto rock!!
pter666 @ 2006-01-10 06:18
nop suxxors :D
mosnami @ 2006-08-08 11:05
Eww....ugly special attack cycle :(
Gurudee @ 2006-11-28 06:03
Go with the type 13 instead.
And yes, these might seem craptastic...but with enough twinking...these are awesome.

or you can be a cowboy.
w/e :)
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