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Item Database - Trimmer - Improve Actuators

Trimmer - Improve Actuators Icon #292754 This trimmer uses alien bio-technology to improve the performance of actuators in robot. This will heal the robot and increase its damage output for a short period of time. The improvement is temporary, but substantial.
Flags Visible
Can Carry, Use
Patch current
QL
201 (interpolated between QL 1 and QL 300)
Change QL:
Slot none
Value 201662
Equip time 0.01s
Requirements
To Use User Expansion sets & Alien Invasion and
User Profession == Engineer and
User Electrical engineering >= 604 and
User Mechanical engineering >= 604 and
Target Breed == Human and
Target NPC type == 95
Effects
On Use Target Hit Health 4017 .. 4017  
Target Hit Health 4017 .. 4017  
Target Temporary Projectile damage modifier for 600s 20  
Target Temporary Melee damage modifier for 600s 20  
Target Temporary Energy damage modifier for 600s 20  
Target Temporary Chemical damage modifier for 600s 20  
Target Temporary Radiation damage modifier for 600s 20  
Target Temporary Cold damage modifier for 600s 20  
Target Temporary Fire damage modifier for 600s 20  
Target Temporary Poison damage modifier for 600s 20  
Target Graphics Effect #45071  
User Lock Mechanical engineering 3600s  
Chat Text This robot gives a sense of unlimited power.  
On Activate Self AddSkill Mechanical engineering 3  
Comments
Hilton @ 2004-09-01 19:17
>.<
Ylisar @ 2004-09-01 22:37
+30 dmg for 10 minutes while locking EE for 1 hour and -12k hp on bot?
Megabob @ 2004-09-03 05:59
12k heal, actually.
Ylisar @ 2004-09-08 01:42
oh, guess it could be usefull for saving bot in tricky situation then :P
Nasty to have EE locked for a hour though
Synarchon @ 2005-04-26 14:55
User must be Robotic Pet... great another f***up I could have used this as the rest of the A.I. trimmers are worhtless =(
noelephant @ 2005-11-20 05:41
I think this is a pretty dang useful trimmer. Its not something you would use all the time but I can for example, think of a few AI raid admirals who would have been dead if I had built this trimmer. :)
Snakebite @ 2005-11-29 12:03
Is this a tradeskill job?
What are the bits? Or where can I get one?
Winterzz @ 2005-12-11 08:39
tradeskill item... smelly liquid + trimmer casing
ladypz @ 2005-12-30 16:05
hmm...sorry to be st00pid, but can one get this to lvl 300, since highest trimmer casing is ql 200 in DB, and ya need the trimmer casing to be of 90% lvl range of the smelly liquid ?
Phracton @ 2006-01-16 17:10
If im not mistaken, the max ql you can do is 220, since the trimmer casing must be within 90% of the smelly liquid and the highest trimmer casing possible is 200. So a Smelly Liquid above 220 is useless concerning this trimmer.
McYoda @ 2006-11-16 16:54
QL 300 casings will be introduced in the patch 16.4.4.
kailii @ 2007-12-15 01:26
I don't know about QL 300 Trimmer casings, but the Yuttos in Penumbra (those who sell NCUs at high prices) sell the casing up to QL 220 i believe.
Just build a Trimmer from 233 liquids and a 216 casing.
kailii @ 2007-12-15 01:26
I don't know about QL 300 Trimmer casings, but the Yuttos in Penumbra (those who sell NCUs at high prices) sell the casing up to QL 220 i believe.
Just build a Trimmer from 233 liquids and a 216 casing.
Snakebite @ 2009-04-19 08:45
Were the 300 casings ever introduced?
darkphyre666 @ 2010-07-19 10:41
300 casings do not exist, and wont, but the 220 from yutto's can be used to make up to (max) a QL244 version of this item. bit late reply but yeah :)
Wisewise @ 2010-08-19 02:28
For a walkthrough of the (very short) process, and pictures(!), you can look at AO Universe's guide. http://www.ao-universe.com/main.php?site=knowledge&link=3&id=478
mdk0420 @ 2018-11-05 20:27
QL 300 casings were introduced during the shop changes. They are in the ICC version shops in the tradeskill sections.
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