Auno.org: 18.8.62 | Live servers: 18.8.62

Item Database - Combined Sharpshooter's Footwear

Combined Sharpshooter's Footwear Icon #256303 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Sharpshooter edition increases the skills essential for those who engage in ranged combat, improving their capability with many variants of firearms, and improving their understanding of their surroundings.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
QL
75 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Feet
Value 75000
Requirements
To Equip User Agility >= 255 and
User Sense >= 255 and
User Expansion sets & Alien Invasion and
User Title level >= 2
User Alien Technology Expertise 1 trained and
User 65 & 65536
Effects
On Equip User Texture Feet 256237  
User Modify Projectile AC 171  
User Modify Melee AC 171  
User Modify Energy AC 184  
User Modify Chemical AC 184  
User Modify Radiation AC 162  
User Modify Cold AC 162  
User Modify Poison AC 184  
User Modify Fire AC 152  
User Modify Sharp objects 8  
User Modify Grenade 8  
User Modify Heavy weapons 8  
User Modify Bow 8  
User Modify Pistol 8  
User Modify Rifle 8  
User Modify Smg 8  
User Modify Shotgun 8  
User Modify Assault rifle 8  
User Modify Melee init 11  
User Modify Ranged init 11  
User Modify Physical init 11  
User Modify Bow special attack 8  
User Modify Ranged energy 8  
User Modify Multi ranged 8  
User Modify Trap disarming 8  
User Modify Perception 8  
User Modify Burst 8  
User Modify Fling shot 8  
User Modify Aimed shot 8  
User Modify Duck explosives 8  
User Modify Dodge ranged 8  
User Modify Evade close 8  
User Modify Concealment 8  
User Modify Breaking and entry 8  
User Modify Full auto 8  
User Modify Offense modifier 4  
Comments
Hilton @ 2004-09-01 18:46
@@ omg!
Courtdog @ 2008-01-04 10:21
CSS is great armor, but the one thing I would change on it is to change physical init to weapon ranged. There is no reason for physical int in CSS imho, since it is used for the ranged professions.
soladoc @ 2008-01-30 01:10
@Courtdog so bow isn't ranged? because many bows use physical inits
Esproc @ 2009-01-15 08:42
well the melee init could be weapon range or nano init ;)
Zinrax @ 2009-10-14 19:17
Melee init is obviously for all the enfo's wearing this.. no? hmm ok
Ats @ 2011-01-05 02:29
or just leave the weapon inits alone and add weapon range to it and everyone is happy.
Post a comment
You are not logged in. Anonymous users can not post comments.Please log in to continue.