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Item Database - Combined Sharpshooter's Footwear

Combined Sharpshooter's Footwear Icon #256303 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Sharpshooter edition increases the skills essential for those who engage in ranged combat, improving their capability with many variants of firearms, and improving their understanding of their surroundings.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
QL
266 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Feet
Value 266000
Requirements
To Equip User Agility >= 887 and
User Sense >= 887 and
User Expansion sets & Alien Invasion and
User Title level >= 5
User Alien Technology Expertise 3 trained and
User 65 & 65536
Effects
On Equip User Texture Feet 256237  
User Modify Projectile AC 603  
User Modify Melee AC 603  
User Modify Energy AC 635  
User Modify Chemical AC 635  
User Modify Radiation AC 572  
User Modify Cold AC 572  
User Modify Poison AC 635  
User Modify Fire AC 541  
User Modify Sharp objects 27  
User Modify Grenade 27  
User Modify Heavy weapons 27  
User Modify Bow 27  
User Modify Pistol 27  
User Modify Rifle 27  
User Modify Smg 27  
User Modify Shotgun 27  
User Modify Assault rifle 27  
User Modify Melee init 36  
User Modify Ranged init 36  
User Modify Physical init 36  
User Modify Bow special attack 27  
User Modify Ranged energy 27  
User Modify Multi ranged 27  
User Modify Trap disarming 27  
User Modify Perception 27  
User Modify Burst 27  
User Modify Fling shot 27  
User Modify Aimed shot 27  
User Modify Duck explosives 27  
User Modify Dodge ranged 27  
User Modify Evade close 27  
User Modify Concealment 27  
User Modify Breaking and entry 27  
User Modify Full auto 27  
User Modify Offense modifier 13  
Comments
Hilton @ 2004-09-01 18:46
@@ omg!
Courtdog @ 2008-01-04 10:21
CSS is great armor, but the one thing I would change on it is to change physical init to weapon ranged. There is no reason for physical int in CSS imho, since it is used for the ranged professions.
soladoc @ 2008-01-30 01:10
@Courtdog so bow isn't ranged? because many bows use physical inits
Esproc @ 2009-01-15 08:42
well the melee init could be weapon range or nano init ;)
Zinrax @ 2009-10-14 19:17
Melee init is obviously for all the enfo's wearing this.. no? hmm ok
Ats @ 2011-01-05 02:29
or just leave the weapon inits alone and add weapon range to it and everyone is happy.
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