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Item Database - Combined Officer's Gloves

Combined Officer's Gloves Icon #256322 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Officer edition increases the size, efficiency, and degree of control that the wearer can exert over their nanobot cloud.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
175 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Hands
Value 175000
To Equip User Intelligence >= 586 and
User Psychic >= 586 and
User Expansion sets & Alien Invasion and
User Title level >= 4 and
User Alien Technology Expertise 2 trained
On Equip User Texture Hands 256226  
User Modify Projectile AC 269  
User Modify Melee AC 269  
User Modify Energy AC 244  
User Modify Chemical AC 269  
User Modify Radiation AC 256  
User Modify Cold AC 282  
User Modify Poison AC 256  
User Modify Fire AC 282  
User Modify Sensory improvement 18  
User Modify Mechanical engineering 22  
User Modify Electrical engineering 22  
User Modify Matter metamorphosis 18  
User Modify Biological metamorphosis 18  
User Modify Psychological modifications 18  
User Modify Matter creation 18  
User Modify Time and space 18  
User Modify Nano pool 30  
User Modify Quantum physics 22  
User Modify Weapon smithing 22  
User Modify Pharmaceuticals 22  
User Modify Nano programming 22  
User Modify Psychology 22  
User Modify Chemistry 22  
User Modify NCU memory 9  
User Modify Max nano 118  
User Modify Nano cost modifier -2  
obrayn @ 2005-10-15 15:42
shinracorp @ 2006-01-20 14:55
yup, exactly
shinracorp @ 2006-01-20 14:55
hearsehauler @ 2006-10-13 19:27
Nice...yes! IMHO, OMFG...No!
For anyone using the skills above one can to add all evades, all inits, and a few more mods by using Combined Scouts...but at added cost!
Ilikebunnies @ 2007-01-21 09:18
Correction: Scouts adds inits and evades (not nano init/resist though) although it does not ad nano energy or nano cost modifier. So this is still better for some (wouldn't wear a full set though..)
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