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Item Database - Augmented Mirror Shield MK IV

Augmented Mirror Shield MK IV Icon #101018 The Soldier's true friend in battle, a Augmented Mirror Shield MK IV deflects 80% of all damage away from the soldier. A small amount of this damage is deflected back onto the attacker. This formula cannot be executed on other people. It has the drawback of effectively shutting down your nano capabilities for 2 minutes.
Flags Buff Nano
Patch 15.0.1 15.5.5 17.6 18.8.53
QL 220
Crystal Nano Crystal (Augmented Mirror Shield MK IV)
NCU 55
Nanocost 2050
School Protection: Reflect shields
Duration 1 minute, 20 seconds
Attack time 0.25s
Recharge time 0.1s
Range 1 m
Effect icon Icon 39745
Stacking order 365
Requirements
To Use User Time and space >= 1420 and
User Matter creation >= 1455 and
User Profession == Soldier and
User Expansion sets & Shadowlands and
User Specialization & Fourth and
User Level >= 220
Effects
On Use Self Modify Reflect projectile damage 80  
Self Modify Reflect melee damage 80  
Self Modify Reflect energy damage 80  
Self Modify Reflect chemical damage 80  
Self Modify Reflect radiation damage 80  
Self Modify Reflect cold damage 80  
Self Modify Reflect fire damage 80  
Self Modify Reflect poison damage 80  
Self Modify Maximum projectile reflect 200  
Self Modify Maximum melee reflect 200  
Self Modify Maximum energy reflect 200  
Self Modify Maximum chemical reflect 200  
Self Modify Maximum radiation reflect 200  
Self Modify Maximum cold reflect 200  
Self Modify Maximum fire reflect 200  
Self Modify Maximum poison reflect 200  
User Modify Heal modifier 7  
Self Cast Nano skills inoperative  
Comments
Fluke @ 2004-10-21 16:03
Seems nice enough to me, 40 seconds in between every cast
deadly @ 2005-02-24 18:51
Ubah ^^ i mean seriously who is going to last 1:20 to a 220 supahman soldier
McDollar @ 2005-03-15 12:54
doc,advent,engi...
mnurminen @ 2005-03-18 21:51
yeah :P grr @ engineers, NERF BIOSHIELD!
Turningex @ 2005-04-10 16:10
Just use a e-carb type 3 and as them to hell ;)
Filijokkus @ 2005-04-15 15:53
In a one vs one situation you still can't alpha an engie as a soldier, even after special blocker gets fixed from 3 to 30 secs. However using a high min damage gun and perking when cocoon are down should bring the fight to more even grounds.
Lal @ 2005-04-27 22:51
yeah you can, use some crappy melee weapon to waste his blocker :)
djfube @ 2005-05-03 12:39
Self Cast Nano skills inoperative
Duration 2 Minutes
not 40 seconds :(
RainFrost @ 2005-05-09 03:49
He meant something different: This nano can be casted every 2 minutes, but once activated, it lasts for 1:20 min , so you only have to wait 40 secs after it is down to cast the next one ^_^
Sensori @ 2005-05-25 21:54
http://auno.org/ao/db.php?id=154725 will take over half of this nano's reflective powers out of the game. And unlike this best mirror shield, that thing is castable on much lower levels. Two mins without nano skills and you get hit with -48 reflect thingie... Isn't that gonna hurt?
Awaren @ 2005-07-30 23:49
This is usless. It's not even 5% better than MK X and require enormeous more skillpoints.
Lame lame lame
Ephyon @ 2005-07-31 04:40
1 minute, 20 seconds.
Didnt look at the duration did you Awaren ^^
Fluke @ 2005-08-05 16:10
You expected it to be 100% reflect at level maybe? Lasting for at least 5 min.
Keex @ 2005-08-21 23:20
ephyon is lasts same as long as MK X ;)
Ephyon @ 2005-08-29 03:32
wtf, noticed now XD
i answered with that since it should have been the logical answer, but seems like i was very wrong about it.
Thanks for correcting me Keex
wilbemine1 @ 2005-10-05 21:10
lol..
try looking first
but if your 220 and gunning down ql 250 mobs then you dont really need 1:20 to kill em
id rather put more points into something else and use MK X instead of go the extra mile
alphia @ 2005-10-15 05:23
you have to add ts/mc to use your regular reflects anyways : P
triggerzer0 @ 2005-11-03 05:04
you know.... with symbs and the right armor(using the right upgrade cards) it *is* possible to get very close to 100% reflect....
Yunkie @ 2005-11-10 20:30
" User Modify Heal modifier 7 " is great :P
Malaxia @ 2006-01-01 05:26
And just a little note that is not always known, the perk Guardian doesnt work with AMS at all. It requires TMS (1 to 10) ONLY - which means you have to get prepared with the correct nano if you are guarding in APF....
Momp @ 2006-01-06 09:46
O_o
Ofex @ 2006-01-14 06:18
what makes this better is the reflect dmg 200 isntead of 180 still not too big :P
Ephyon @ 2006-01-24 22:42
wtb another on the healdelta ^^
Russm @ 2006-01-25 05:38
thats not healdelta, its heal efficiency, you get healed for 7% more by doc heals, etc.
Anonymous59 @ 2006-02-07 23:23
With a reflection bracer or two (maybe differents (UNIQUE) but still nice ^^), it can reflect up to 87% of some damage types ^^
AlphaCenta @ 2006-03-12 17:51
Yep... And the thing that makes AMS better than TMS is that AMS doesn't get removed by the Hellspinner gun :D
Ephyon @ 2006-03-17 12:39
Seems like the AMS line doesnt work with Guardian.
Awaren @ 2006-03-24 06:08
This has 5% increase in reflect with the same time as MK X, 1 min 20 seconds.
And a heal modifier of 7? hahaha This is such a joke.
If it wasn't for the new SL reflections like Pre-Nulity I would not even bother casting this.
It dosen't even have some extra seconds than MK X, like let's say an extra 5 second per Augmented TMS, reaching at a total of 1 min 40 seconds. Hey we did had 1 min 46 second of TMS, but FC nerfed us -_-
Xeo @ 2006-04-20 02:05
80% here, 6% from keeper aura, bracer 7%.. 93%.. not bad..
Moniker @ 2006-05-03 14:55
soldier AMS - 80%, keeper in team - 6%, reflect bracer ql 200- 7% Energy Reflecting Bandolier - 4%, Large Sparkle-Plate - 2%
80+6+7+4+2= 99% energy reflect possible for a 220 sold... nearly IMMUNE to energy for 1:20!
vlada @ 2006-06-04 14:40
bandolier aint ingame and i dont any1 will use a sparkle-plate as there backitem at 220..
Moniker @ 2006-06-07 21:56
well, if your fightin someone who does energy damage, 2% of their damage could be more than the acs from like a bellum coat would reduce. But then id rather just go with RBP or something to help with the offense, solders are almost the best DD after all :D
Mindori @ 2006-07-12 20:37
You take 20% less damage with this up than with TMS X, so it's not horrible. Still wish they would increase the duration a bit though, even if it was just 10 seconds more for the top AMS...
aminenf @ 2006-08-18 09:13
As if 80% reflect every 40s isnt enough :p
Awaren @ 2006-10-17 23:59
TMS X was 1:46 pre SL
Awaren @ 2006-10-18 00:03
And I bet it's still annoying when you allways have to check your NCU and make sure that somebody did not cast on you a nano that would fill up the remaining NCU reserved for this
DragonShade @ 2006-10-30 13:07
Are you sure the 7% heal modifier means that you get healed for 7% more, and not that you heal (ie with perks, etc) for 7% more? Because if you look on Cure for Baldness, a doc item, it has the same thing, just 2%, and it makes them heal for 2% more, and doesn't increase the amount of healing they reseave at all.
Venderim @ 2006-11-21 16:54
Well I know when I use AMS and say blessing of life team heal perk I heal for more. 900 as standard and 927 with ams2 (3% more), tbh at the times I need to ams I'm usually so concentrated keeping agg and killing something to pay much attention to how much the doc is healing me for so couldn't really say if it affects heals cast on me by others. Either way its such a small amount extra that its largely irrelevant imo.
Twinkywinky @ 2006-12-30 22:45
if you have enough stamina 210hp/minute heal, the new fixers yarr..
Whitelights @ 2007-03-07 08:50
only prob is every1 gets that hot :P
Yakobo66 @ 2007-06-22 11:39
not everyone gets AMS with their hp delta ^^
Shareida @ 2007-11-25 17:18
yamm, Borrow reflect. ;)
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