$GLOBALS['MAP']["playfields"] = array( 505 => "Avalon", 540 => "Athen Old", 545 => "Athen West", 550 => "Athen Shire", 551 => "Wailing Wastes", 560 => "Mort", 565 => "Newland", 566 => "Newland City", 567 => "Newland Desert", 570 => "Perpetual Wastelands", 585 => "Aegean", 586 => "Wartorn Valley", 590 => "Central Artery Valley", 595 => "Deep Artery Valley", 600 => "Varmint Woods", 605 => "Belial Forest", 610 => "Southern Artery Valley", 615 => "Southern Fouls Hills", 620 => "Eastern Fouls Plain", 625 => "Milky Way", 630 => "Pleasant Meadows", 635 => "Stret East Bank", 640 => "Tir", 646 => "Tir County", 647 => "Greater Tir County", 650 => "Upper Stret East Bank", 655 => "Andromeda", 665 => "Broken Shores", 670 => "Clondyke", 685 => "Galway County", 687 => "Galway Shire", 695 => "Lush Fields", 696 => "Mutant Domain", 700 => "Omni-1 HQ", 705 => "Omni-1 Entertainment", 710 => "Omni-1 Trade", 716 => "Omni Forest", 717 => "Greater Omni Forest", 730 => "Rome Red", 735 => "Rome Blue", 740 => "Rome Green", 760 => "4 Holes", 790 => "Stret West Bank", 791 => "Holes in the Wall", 795 => "The Longest Road", 800 => "Borealis", 4005 => "Burning Marshes", 4006 => "Penumbra Forest", 4320 => "Penumbra Hollows", 4321 => "Penumbra Valley", 4605 => "Inferno", 4873 => "Adonis Abyss", 4880 => "Upper Scheol"); $GLOBALS['MAP']["textures"] = array( 0 => "Hands", 1 => "Body", 2 => "Feet", 3 => "Arms", 4 => "Legs"); $GLOBALS['MAP']["slots-1"] = array( 0x0002 => "Hud 1", 0x8000 => "Hud 2", // funcom fuckup.. 0x0004 => "Hud 3", 0x0008 => "Utils 1", 0x0010 => "Utils 2", 0x0020 => "Utils 3", 0x0040 => "Right hand", 0x0080 => "Belt", 0x0100 => "Left hand", 0x0200 => "Deck 1", 0x0400 => "Deck 2", 0x0800 => "Deck 3", 0x1000 => "Deck 4", 0x2000 => "Deck 5", 0x4000 => "Deck 6"); $GLOBALS['MAP']["slots-2"] = array( 0x0001 => "", 0x0002 => "Neck", 0x0004 => "Head", 0x0008 => "Back", 0x0010 => "Right shoulder", 0x0020 => "Body", 0x0040 => "Left shoulder", 0x0080 => "Right arm", 0x0100 => "Hands", 0x0200 => "Left arm", 0x0400 => "Right wrist", 0x0800 => "Legs", 0x1000 => "Left wrist", 0x2000 => "Right finger", 0x4000 => "Feet", 0x8000 => "Left finger"); $GLOBALS['MAP']["slots-3"] = array( 0x0002 => "Eye", 0x0004 => "Head", 0x0008 => "Ear", 0x0010 => "Right arm", 0x0020 => "Body", 0x0040 => "Left arm", 0x0080 => "Right wrist", 0x0100 => "Waist", 0x0200 => "Left wrist", 0x0400 => "Right hand", 0x0800 => "Legs", 0x1000 => "Left hand", 0x2000 => "Unused 1", 0x4000 => "Feet", 0x8000 => "Unused 2"); $GLOBALS['MAP']["map upgrades"] = array( 0x01 => "Side", 0x02 => "Monsters", 0x04 => "People", 0x08 => "Machines", 0x10 => "Arrow"); $GLOBALS['MAP']["maps a"] = array( 0x00000001 => "4 Holes", 0x00000002 => "Aegan", 0x00000004 => "Athen Shire", 0x00000008 => "Athen West", 0x00000010 => "Avalon", 0x00000020 => "Belial Forest", 0x00000040 => "Broken Shores", 0x00000080 => "Central Artery Valley", 0x00000100 => "Deep Artery Valley", 0x00000200 => "Eastern Fouls Plains", 0x00000400 => "Galway County", 0x00000800 => "Lush Fields", 0x00001000 => "Milky Way", 0x00002000 => "Mort", 0x00004000 => "Newland", 0x00008000 => "Omni Forest", 0x00010000 => "Omni-1 Entertainment", 0x00020000 => "Perpetual Wastelands", 0x00040000 => "Pleasant Meadows", 0x00080000 => "Southern Artery Valley", 0x00100000 => "Southern Fouls Hills", 0x00200000 => "Stret East Bank", 0x00400000 => "Longest Road", 0x00800000 => "Tir City", 0x01000000 => "Tir County", 0x02000000 => "Upper Stret East Bank", 0x04000000 => "Varmint Woods", 0x08000000 => "Andromeda", 0x10000000 => "Old Athens", 0x20000000 => "Bay of Rome", 0x40000000 => "Clondyke", 0x80000000 => "Mutant Domain"); $GLOBALS['MAP']["maps b"] = array( 0x00000001 => "Omni-1 HQ", 0x00000002 => "Omni-1 Trade", 0x00000004 => "Plains of Salt", 0x00000008 => "Rome Blue District", 0x00000010 => "Rome Green District", 0x00000020 => "Rome Red District", 0x00000040 => "Stret West Bank", 0x00000080 => "The Reck", 0x00000100 => "The Spur", 0x00000200 => "Three Craters", 0x00000400 => "Broken Crest", 0x00000800 => "Borealis City", 0x00001000 => "Newland Desert", 0x00004000 => "Galway County", 0x01000000 => "Tir County", 0x02000000 => "Greater Omni Forest", 0x04000000 => "Greater Tir County", 0x08000000 => "Hole in the Wall", 0x10000000 => "Mutant Domain", 0x20000000 => "Newland City", 0x40000000 => "Wailing Wastes", 0x80000000 => "Wartorn Valley"); $GLOBALS['MAP']["maps c"] = array( 0x00000001 => "The Garden of Thrak", 0x00000002 => "The Garden of Aban", 0x00000004 => "Jobe: Hanging Garden Condo", 0x00000008 => "Jobe: The Market", 0x00000010 => "Research and Training Biosphere", 0x00000020 => "Jobe: Shop", 0x00000040 => "Jobe Research", 0x00000080 => "The Garden of Shere", 0x00000100 => "South Elysium", 0x00000200 => "The Garden of Enel", 0x00000400 => "Eastern Elysium", 0x00000800 => "Enel's Sanctuary", 0x00001000 => "Northern Elysium", 0x00002000 => "Burning Marshes", 0x00004000 => "Inferno", 0x00008000 => "Jobe: The Plaza", 0x00010000 => "Jobe: The Harbor", 0x00020000 => "Jobe: Shadowlands Portal", 0x00040000 => "Nascense Swamp", 0x00080000 => "Jobe Platform", 0x00100000 => "Penumbra Valley", 0x00200000 => "Penumbra Hollow", 0x00400000 => "Penumbra Forest", 0x00800000 => "Upper Scheol", 0x01000000 => "Lower Scheol", 0x02000000 => "Adonis City", 0x04000000 => "Adonis Abyss", 0x08000000 => "Nascense Wilds", 0x10000000 => "Nascense Frontier", 0x20000000 => "Elysium Trial", 0x40000000 => "Elysium", 0x80000000 => "West Elysium"); $GLOBALS['MAP']["maps d"] = array( 0x00000001 => "Shere's Sanctuary", 0x00000002 => "The Garden of Roch", 0x00000004 => "The Garden of Ocra", 0x00000008 => "Dalja's Sanctuary", 0x00000010 => "The Garden of Dalja", 0x00000020 => "Gilthar's Sanctuary", 0x00000040 => "The Garden of Gilthar", 0x00000080 => "Vanya's Sanctuary", 0x00000100 => "Cama's Sanctuary", 0x00000200 => "The Garden of Cama", 0x00000400 => "The Garden of Vanya", 0x00000800 => "The Garden of Lord Mordeth", 0x00001000 => "Lord Mordeth's Sanctuary", 0x00002000 => "The Garden of Lord Galahad", 0x00004000 => "Lord Galahad's Sanctuary"); $GLOBALS['MAP']["expansion sets"] = array( 1 => "Notum Wars", 2 => "Shadowlands"); $GLOBALS['MAP']["wielded weapons"] = array( 0x0001 => "Fists", 0x0002 => "Melee", 0x0004 => "Ranged", 0x0008 => "Bow", 0x0010 => "SMG", 0x0020 => "1h Edged", 0x0040 => "1h Blunt", 0x0080 => "2h Edged", 0x0100 => "2h Blunt", 0x0200 => "Piercing", 0x0400 => "Pistol", 0x1000 => "Rifle", 0x2000 => "Shotgun"); $GLOBALS['MAP']["status"] = array( 0x0000002 => "Fighting", 0x0000004 => "Movement", 0x0000010 => "Implant changes", 0x0000080 => "Concealment", 0x0080000 => "Ability to terminate", 0x4000000 => "PvP anywhere"); $GLOBALS['MAP']["gender"] = array( 1 => "Uni", 2 => "Male", 3 => "Female"); $GLOBALS['MAP']["ammo"] = array( 1 => "Energy ammo", 2 => "Bullets", 3 => "Flamethrower ammo", 4 => "Shotgun shells", 5 => "Arrows", 6 => "Grenades", 10 => "None"); $GLOBALS['MAP']["type"] = array( 0 => "Misc", 1 => "Weapon", 2 => "Armor", 3 => "Implant", 4 => "Template"); $GLOBALS['MAP']["prof"] = array( 1 => "Soldier", 2 => "Martial Artist", 3 => "Engineer", 4 => "Fixer", 5 => "Agent", 6 => "Adventurer", 7 => "Trader", 8 => "Bureaucrat", 9 => "Enforcer", 10 => "Doctor", 11 => "Nano-Technician", 12 => "Meta-Physicist", 14 => "Keeper", 15 => "Shade"); $GLOBALS['MAP']["breed"] = array( 1 => "Solitus", 2 => "Opifex", 3 => "Nanomage", 4 => "Atrox", 5 => "Special", 7 => "Human"); $GLOBALS['MAP']["school"] = array( 1 => "Combat", 2 => "Healing", 3 => "Protection", 4 => "Psionic", 5 => "Space"); $GLOBALS['MAP']["faction"] = array( 0 => "Neutral", 1 => "Clan", 2 => "Omni-Tek"); $GLOBALS['MAP']["organization type"] = array( 1 => "Departmental", 3 => "Republic", 4 => "Monarchy", 6 => "Feudalism"); $GLOBALS['MAP']["skill"] = array( 0x00 => "Object", 0x01 => "Max health", 0x02 => "Mass", 0x03 => "Speed", 0x04 => "Breed", 0x05 => "Organization", 0x06 => "Team", 0x0a => "Profession level", 0x10 => "Strength", 0x11 => "Agility", 0x12 => "Stamina", 0x13 => "Intelligence", 0x14 => "Sense", 0x15 => "Psychic", 0x16 => "Attack modifier", 0x1a => "Energy", 0x1b => "Health", 0x21 => "Faction", 0x25 => "Title level", 0x2d => "Belt decks", 0x30 => "Organization rank", 0x33 => "Agg/Def", 0x34 => "Experience", 0x35 => "IP", 0x36 => "Level", 0x3b => "Gender", 0x3c => "Profession", 0x3d => "Credits", 0x3e => "Clan tokens", 0x4b => "Omni tokens", 0x5a => "Projectile AC", 0x5b => "Melee AC", 0x5c => "Energy AC", 0x5d => "Chemical AC", 0x5e => "Radiation AC", 0x5f => "Cold AC", 0x60 => "Poison AC", 0x61 => "Fire AC", 0x64 => "Martial arts", 0x65 => "Multi melee", 0x66 => "1h Blunt", 0x67 => "1h Edged", 0x68 => "Melee energy", 0x69 => "2h Edged", 0x6a => "Piercing", 0x6b => "2h Blunt", 0x6c => "Sharp objects", 0x6d => "Grenade", 0x6e => "Heavy weapons", 0x6f => "Bow", 0x70 => "Pistol", 0x71 => "Rifle", 0x72 => "Smg", 0x73 => "Shotgun", 0x74 => "Assault rifle", 0x75 => "Vehicle water", 0x76 => "Melee init", 0x77 => "Ranged init", 0x78 => "Physical init", 0x79 => "Bow special attack", 0x7a => "Sensory improvement", 0x7b => "First aid", 0x7c => "Treatment", 0x7d => "Mechanical engineering", 0x7e => "Electrical engineering", 0x7f => "Matter metamorphosis", 0x80 => "Biological metamorphosis", 0x81 => "Psychological modifications", 0x82 => "Matter creation", 0x83 => "Time and space", 0x84 => "Nano pool", 0x85 => "Ranged energy", 0x86 => "Multi ranged", 0x87 => "Trap disarming", 0x88 => "Perception", 0x89 => "Adventuring", 0x8a => "Swimming", 0x8b => "Vehicle air", 0x8c => "Map navigation", 0x8d => "Tutoring", 0x8e => "Brawl", 0x8f => "Riposte", 0x90 => "Dimach", 0x91 => "Parry", 0x92 => "Sneak attack", 0x93 => "Fast attack", 0x94 => "Burst", 0x95 => "Nano init", 0x96 => "Fling shot", 0x97 => "Aimed shot", 0x98 => "Body development", 0x99 => "Duck explosives", 0x9a => "Dodge ranged", 0x9b => "Evade close", 0x9c => "Run speed", 0x9d => "Quantum physics", 0x9e => "Weapon smithing", 0x9f => "Pharmaceuticals", 0xa0 => "Nano programming", 0xa1 => "Computer literacy", 0xa2 => "Psychology", 0xa3 => "Chemistry", 0xa4 => "Concealment", 0xa5 => "Breaking and entry", 0xa6 => "Vehicle ground", 0xa7 => "Full auto", 0xa8 => "Nano resist", 0xa9 => "Attribute 0xa9", 0xad => "Attribute 0xad", 0xb5 => "NCU memory", 0xb6 => "Specialization", 0xb7 => "Effect icon", 0xc7 => "Reset points", 0xc9 => "Aggressiveness", 0xcc => "Taunt", 0xcd => "Reflect projectile damage", 0xce => "Reflect melee damage", 0xcf => "Reflect energy damage", 0xd0 => "Reflect chemical damage", 0xd5 => "Team side", 0xd6 => "Current nano", 0xd7 => "GM level", 0xd8 => "Reflect radiation damage", 0xd9 => "Reflect cold damage", 0xda => "Reflect nano damage", 0xdb => "Reflect fire damage", 0xdd => "Max nano", 0xe0 => "Features", 0xe1 => "Reflect poison damage", 0xe2 => "Shield projectile damage", 0xe3 => "Shield melee damage", 0xe4 => "Shield energy damage", 0xe5 => "Shield chemical damage", 0xe6 => "Shield radiation damage", 0xe7 => "Shield cold damage", 0xe8 => "Shield nano damage", 0xe9 => "Shield fire damage", 0xea => "Shield poison damage", 0xec => "Experience recovery", 0xee => "Absorb projectile damage", 0xef => "Absorb melee damage", 0xf0 => "Absorb energy damage", 0xf1 => "Absorb chemical damage", 0xf2 => "Absorb radiation damage", 0xf3 => "Absorb cold damage", 0xf4 => "Absorb fire damage", 0xf5 => "Absorb poison damage", 0xfb => "Pets", 0x111=> "Secondary item", 0x112=> "Wielded weapons", 0x114=> "Offense modifier", 0x115=> "Defense modifier", 0x116=> "Projectile damage modifier", 0x117=> "Melee damage modifier", 0x118=> "Energy damage modifier", 0x119=> "Chemical damage modifier", 0x11a=> "Radiation damage modifier", 0x11d=> "Minimum damage", 0x11e=> "Maximum damage", 0x12b=> "Lock difficulty", 0x12d=> "Have apartment", 0x12e=> "Organization upkeep", 0x137=> "Cold damage modifier", 0x13b=> "Nano damage modifier", 0x13c=> "Fire damage modifier", 0x13d=> "Poison damage modifier", 0x13e=> "Nano cost modifier", 0x13f=> "Experience modifier", 0x156=> "Heal interval", 0x157=> "Heal delta", 0x163=> "Cyberdeck", 0x167=> "Form", 0x168=> "Scale", 0x16c=> "Nano delta", 0x16f=> "Visual breed", 0x170=> "Visual profession", 0x176=> "Burst cycle", 0x177=> "Fullauto cycle", 0x17b=> "Critical chance", 0x17c=> "Weapon range", 0x17d=> "Nano range", 0x17e=> "Skill lock modifier", 0x17f=> "Nano interrupt chance", 0x181=> "Chance of break on nano", 0x182=> "Chance of break on debuff", 0x185=> "Expansion sets", 0x187=> "Critical decrease", 0x18d=> "Target type", 0x19a=> "In battle", 0x1a6=> "Chance of break on attack", 0x1ae=> "Sitting", 0x1af=> "Target", 0x1b2=> "Character state", 0x1b6=> "Playfield type", 0x1b8=> "Initiative skill", 0x1c7=> "NPC type", 0x1c9=> "NPC hatelist size", 0x1d3=> "PetReq1", 0x1d6=> "Map upgrades", 0x1d7=> "Maps A", 0x1d8=> "Maps B", 0x1db=> "Maximum projectile reflect", 0x1dc=> "Maximum melee reflect", 0x1dd=> "Maximum energy reflect", 0x1de=> "Maximum chemical reflect", 0x1df=> "Maximum radiation reflect", 0x1e0=> "Maximum cold reflect", 0x1e1=> "Maximum nano reflect", 0x1e2=> "Maximum fire reflect", 0x1e3=> "Maximum poison reflect", 0x1e8=> "Behind target", 0x205=> "Absorb special attacks", 0x208=> "Random roll", 0x209=> "Social status", 0x20a=> "Last random roll", 0x20b=> "Cast speed cap", 0x20d=> "Percentage of health", 0x213=> "Inside Shadowlands", 0x214=> "Shadow breed", 0x217=> "Heal modifier", 0x218=> "Nano attack damage modifier", 0x219=> "Nano vulnerability", 0x21a=> "Attack rating cap", 0x21b=> "Proc initiative 1", 0x21c=> "Proc initiative 2", 0x227=> "Stacking order", 0x228=> "Proc nano 1", 0x229=> "Proc nano 2", 0x22c=> "Proc chance 1", 0x22d=> "Proc chance 2", 0x236=> "GOS", 0x237=> "Faction Followers", 0x238=> "Faction Operators", 0x239=> "Faction Unredeemed", 0x23a=> "Faction Conserver", 0x23b=> "Faction Devoted", 0x23c=> "Faction Redeemed", 0x243=> "Shadow breed template", 0x249=> "Maps C", 0x24a=> "Maps D", 0x24b=> "Number of team members", 0x24d=> "Playfield proxy", 0x251=> "Experience regain percentage", 0x2be=> "Selected item template", 0x379=> "Distinance to target delta"); $GLOBALS['MAP']["bits-flags"] = array( 0 => "Visible", 1 => "Modified Description", 2 => "Modified Name", 3 => "Can Be Template Item", 4 => "Turn On Use", 5 => "Has Multiple Count", 6 => "Locked Flag", 7 => "Open Flag", 8 => "Social Armor", 9 => "Tell Collision", 10 => "No Selection Indicator", 11 => "Use Empty Destruct", 12 => "Stationary", 13 => "Repulsive", 14 => "Default Target", 15 => "Item Texture Override", 16 => "Buff Nano", 17 => "Has Animation", 18 => "Has Rotation", 19 => "Want Collision", 20 => "Want Signals", 21 => "Has Sent First IIR", 22 => "Has Energy", 23 => "Mirror In Left Hand", 24 => "Illegal Clan", 25 => "Illegal Omni", 26 => "No Drop", 27 => "Unique", 28 => "Can Be Attacked", 29 => "Disable Falling", 30 => "Has Damage", 31 => "Disable Statel Collision"); $GLOBALS['MAP']["bits-props"] = array( 0 => "Carry", 1 => "Prop 1", 2 => "Wear", 3 => "Use", 4 => "Confirm Use", 5 => "Eat", 6 => "TutorChip", 7 => "Prop 7", 8 => "Break And Enter", 9 => "Stackable", 10 => "No Ammo", 11 => "Burst", 12 => "Fling Shot", 13 => "Full Auto", 14 => "Aimed Shot", 15 => "Bow Special", 16 => "Prop 16", 17 => "Sneak Attack", 18 => "Fast Attack", 19 => "Disarm Traps", 20 => "Auto Select", 21 => "Apply Friendly", 22 => "Apply Hostile", 23 => "Apply Self", 24 => "Can't Split", 25 => "Brawl", 26 => "Dimach", 27 => "Enable Hand Attractors", 28 => "Can Wear With Social Armor", 29 => "Parry", 30 => "Parriable", 31 => "Apply Target"); $GLOBALS['MAP']["effect-hook"] = array( 0x00 => "On Use", 0x03 => "On Vicinity", 0x04 => "On Use Item", 0x05 => "On Hit", 0x07 => "On Create", 0x0a => "On Activate", 0x0e => "On Equip", 0x10 => "On Enter", 0x12 => "On Open", 0x14 => "On End Nano", 0x18 => "On Friendly Vicinity", 0x19 => "On Hostile Vicinity", 0x1a => "Personal Modifier", 0x1b => "On Failure"); $GLOBALS['MAP']["effect-target"] = array( 0x1 => "Self", 0x2 => "User", 0x3 => "Target", 0xe => "Attacker", 0x17=> "Selected"); $GLOBALS['MAP']["requirement-hook"] = array( 0x00 => "To Equip", 0x03 => "To Use", 0x06 => "To Equip", 0x07 => "To Unequip", 0x08 => "To Equip", 0x6f => "To Close", 0x88 => "Playshift");