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Item Database - Sneaking Health Drain

Sneaking Health Drain Icon #117914 Drains 950 points of health from the target and gives 900 points back to the caster every few seconds.
Flags Default Target, Item Texture Override, Buff Nano
Patch 17.7 17.7.2 18.4.13
QL 215
Crystal Nano Crystal (Sneaking Health Drain)
NCU 43
Nanocost 292
School Healing: 844
Duration 1 minute
Attack time 3.57s
Recharge time 4.57s
Range 20 m
Effect icon Icon 117837
Stacking order 100
Defense skills
Nano resist 75 %
Attack skills
Time and space 53 %
Biological metamorphosis 47 %
Requirements
To Use User Biological metamorphosis >= 1555 and
User Time and space >= 1545 and
User Profession == Shade and
User Cyberdeck & 6
Effects
On Use Target Hit Health Melee -950 .. -950  
Target Hit Health Melee -950 .. -950  5 hits, 10s delay
User Hit Health Melee 900 .. 900  6 hits, 10s delay
Comments
Dilomax @ 2007-12-28 06:06
finally a lil bit of love for the shades
Dilomax @ 2007-12-28 06:07
ugh nvm 10 sec delay just says FC still hates us
Worldnuker @ 2007-12-30 22:04
Ffs stop whining, if a gank goes wrong, throw this up when ure running into BY, incase u dont make it
Worldnuker @ 2007-12-30 22:05
And if im reading correctly u can cast this on ureself and outheal the dmg? Lol
Twader @ 2007-12-30 22:26
@ Worldnuker: yes, that's what traders do for healing :p
ch1L7 @ 2008-01-03 13:10
well let me update you a little...no shade got the nano skillz this nano req.
ofc not trox shades .
we need to swtich spirts /weapons / cm or w/e ... why? cuz shades dont have spirts that combine attack skills + nano skills , shades also got more problomes then just casting it....so i guess u should read again...
kaliiber @ 2008-01-19 01:33
Imo shades should get whole new nanoline with health drains like that.
Dilomax @ 2008-02-06 04:18
dang i wish atleast recharge was lower... then you could spam this on yourself and that might make it worth while a 425 heal then -.-
slitheris @ 2008-03-03 17:10
So i guess this doesn't stack anymore?
triggerzer0 @ 2008-05-14 01:45
at 210 I cant even cast this with CM and a 153 umbral, dont know what it's gonna look like at 220
triggerzer0 @ 2008-05-14 01:53
http://auno.org/ao/db.php?id=270357

heals for more, lower nanoskills, same attack/recharge/nanocost.

what gives?
Borggirl @ 2008-05-16 22:18
75% NR as resist?
you get hit 5 times for the health and traders only once?
triggerzer0 @ 2008-05-26 21:43
yes, but it only ticks every 10 seconds, where as the trader one can be casted every 5.

well, I guess we could spam it too, but you miss my point. Also, even with only 75% NR check, I would imagine traders have a lot less trouble landing theirs than we do ours.
triggerzer0 @ 2008-05-26 21:45
and holy nanoskills!

at 212 I'm 445 BM and 421 TS short of casting this
styxor @ 2008-06-18 22:55
would be nice , if ur kiting a mob... running around till ur Ubah Specials/perks get back u can use this to heal up if ur dmged
Dagger @ 2008-08-30 09:45
"Imo shades should get whole new nanoline with health drains like that."
I agree, as the description says, it drains life and makes themselves stronger.
evangoth @ 2009-02-10 10:17
hehe :D this in lowbie pvp = nanomage pwning
Xenon @ 2009-03-31 02:25
what part of BM >= 1555, TS >= 1545 and having to have the nanodeck equiped leads you to this conclusion this if owning in lowbie pvp? Oo
pyroathiest @ 2009-05-10 11:22
Casting this on yourself to heal would be a very bad idea in most situations. You would lose 50 hp per tick until the very last one, 1 minute later. Basically, you would have DoTed yourself...

@Xenon
evangoth is referring to the comment by kaliber and dagger. The fact that this nano requires a nanodeck and a large amount of nanoskills has less than nothing to do with his comment being extremely valid.
Vabla2 @ 2009-07-18 04:17
@pyroathiest
Self damage is halved so it still outheals itself.
dokott @ 2009-09-14 10:11
Since the combined spirit came, it mad casting this one allot easier
Dagger @ 2009-11-18 22:03
Not really combined as much as adding complit.
meschel @ 2010-07-25 10:43
With the highest brain, the attunment nano, and comp nano I can self this on my 220 shade. Although I do miss the attnement - def one, but until there is some "awesome" thing that goes in a place I do not use anything, I find that I will be using the nano and not the def... But I do like the nano, the recharge is yucky, but as thats recharging, the fast attack is kicking in and perk lines.. Should not be much of an issue with standard mobs, I have yet to try it on anything that would tare me limb from limb ( which is a lot of mobs.. ) And yes, the cast on self, the heal over does the damage. ( ofc, I had to try it after reading this.. ) I know a lot of this was posted in '07, and I have had this since mid to late '08. So much has changed in-game. So many possabilies, so many new things to add here and there.. Many amazing adventures all.
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