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Item Database - Constant Barrage

Constant Barrage Icon #45178 A barrage of energy pelts the target, inflicting 2150 points of energy-based damage. It also lowers the Nano AC of the target by 1000 points for one minute. This effect can stack up to 3 times.
Flags Default Target, Item Texture Override
Patch 16.0 17.8 18.8.53
QL 213
Crystal Nano Crystal (Constant Barrage)
NCU 213
Nanocost 1097
School Combat
Duration 18 seconds
Attack time 3.19s (capped at 1s)
Recharge time 1.82s (capped at 1s)
Range 10 m
Stacking order 53
Defense skills
Nano resist 55 %
Attack skills
Psychological modifications 50 %
Matter creation 50 %
Requirements
To Use User Matter creation >= 1700 and
User Psychological modifications >= 1700 and
User Profession == Nano-Technician and
User Specialization & Fourth and
User Cyberdeck & Izgimmer modified and
User Expansion sets & Shadowlands
Effects
On Use Target Hit Health Energy -2150 .. -2150  
Target Cast Constant Barrage I  
Target Cast Constant Barrage II  
if Constant Barrage I running  or
Overwhelming Storm III running  or
Overwhelming Storm II running  
Target Cast Constant Barrage III  
if Constant Barrage II running  or
Constant Barrage III running  
Comments
Stern @ 2005-08-02 05:33
Oh My Lord!! NT Lub!! Gimme Gimme!!
Roadrunner @ 2005-08-07 19:30
awesome :D
Fluke @ 2005-08-08 03:34
Is it now Traders are supposed to whine that NT's are taking their role?
Or do they need to get AC-debuff in addtion for that I wonder.
Transended @ 2005-08-20 00:32
Our main source of dmg comes from nukes, which check against NR, why the hell shouldn't we have something like this?
wizardelo @ 2005-08-29 23:15
try using this one, then start pumping UI or some other nukes which hardly stick, yu'll be happy.
krosis @ 2005-09-23 11:18
What traders don't like about this is that traders have 2 lines of NR debuffs: a gimpeh one that lands in pvp, and an uber one that only works in pvm. NTs debuff stacks 3 times, all of which works in pvp and pvm.
Nanoflubber @ 2005-11-12 17:20
Where can i C how much nano AC i have?
omikjam @ 2005-11-30 08:52
nano AC = nano resist
drakidia @ 2006-01-18 23:15
woah.. isn't this pretty much.. instacast?
and then instacooldown, and then more instacast 0.o
Shojumaru @ 2006-01-21 14:12
So pop this 3 times for -3000 nanoresist... Heh... Nasty.
Whitey @ 2006-01-22 16:40
if only it had about 5 more meters in range, we could range-cap them too ;)
brontomancer @ 2006-11-28 17:11
Recharge time 1.82s (capped at 1s)

this is the only nanoline i know of that has a variable recharge, now thats some lub... wtb for comp buffs
Shadow.ik @ 2006-12-13 14:34
55% NR check?Omg that always land =P
Solostron @ 2007-02-01 07:27
Recharge time: 1.82s (capped at 1s)

I thought Nano Init only affected the cast time of nanos?
Ender2006 @ 2007-03-03 15:17
yes the person who posted above has obviously never played an nt above lvl 200. Cast/recharge times are capped at 1/1 . no amount of nano-init will help this.
Ender2006 @ 2007-03-03 15:18
above comment directed at drakidia, solostron you are correct as well. nanoc init does not affect recharge like physical init does
Binarybot @ 2009-05-05 21:06
Perhaps FC is adding this on purpose, they may add a way to reduce recharge time in the future (would make buffing in BS much much easier)
Incinerator @ 2009-05-16 11:43
A poor NT was spamming this on my Shade with NR5 it never landed once.
pyroathiest @ 2009-09-07 23:54
@ Ender2006....
You obviously have your information mixed up, despite having played an nt.
If a nano has a stated capped attack time, taht is the lowest it will go. If there is no stated capped attack time, the nano can be instacast with enough nano init. Recharge times are only affected by the agg/def slider, and CAN go lower than 1 second if the stated recharge time is low enough. No amount of nano init will affect recharge times.
mdk0420 @ 2011-03-30 11:59
@ Pyroathiest
You obviously have your information mixed up, whether you played a NT or not. Def/Agg bar has absolutely nothing to do with your recharge time when it comes to nanos. Recharge time for a nano is never affected by anything except by the stated recharge time the nano has. Also Ender2006 never actually mentioned he played a NT, though it seems likely since he corrected someone that hasn't as if he was more knowledgeable on them, however both of you were wrong when mentioning recharge times capping. Auno is known for many bugs, this is just one of them. Everything else you mentioned though is correct =)
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