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Item Database - Cheap Mausser Chemical Streamer

Cheap Mausser Chemical Streamer Icon #33154 The Mausser Particle Streamer holds twin chambers of Sub Space Invigerators, enabling a particular nasty rate of fire. This variation is stripped for its large propulsion chamber and heavy cooling system (the weapon can use air-cooling when the propulsion chamber is gone). Instead a compression chamber for chemicals has been added - to enable greater damage, and there's also room for larger ammo clips. The cost of all this is a somewhat shorter range.
Flags Visible, Modified Description
Can Carry, Wear, Burst
Patch 13.6 14.2.1 15.0.1
QL
50
Change QL:
Type Weapon
Slot Right hand
Value 55592
Equip time 2s
Attack time 3s
Recharge time 1s
Range 16 m
Clip 50 - Bullets
Damage 1-117 (105) - Chemical AC
Attack rating cap 577
Burst cycle 2000
Initiative skill Ranged init
Mass 4.3kg
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Smg 100 %
Requirements
To Equip User Smg >= 222 and
User Burst >= 167
Comments
Daundweg @ 2007-06-20 13:44
I've put this one in my lvl 5 pvp Twink... Awesome, way better than the Oneida, or the Other bows, everyone preferes for pvp
Cyborgf12 @ 2009-04-17 17:05
3s Attack time & 1 min damage??
This is joke?
MTI Aleph 99 more better.
Scabadus @ 2009-10-29 18:20
1 min recharge? Where are you looking? This has a 1s recharge.
jarexxx @ 2010-10-08 23:27
1 min dmg Damage 1-117 (105) - Chemical AC 117 dmg = 1170 AC's to make it hit for amazing 1 pt.
Twinkaholic @ 2014-10-20 05:48
I actually prefer these over Russian Good Days on low level froob fixers because of the higher damage from normals and crits. This does not include the lower requirements to equip a Mausser Chemical Streamer as compared to an equal QL Good Day. Also, these have a 6 second faster burst recharge (it may not seem like much of a difference, but over longer fights it makes a difference!). The trade off is this gun has a 1 second slower attack time.
kilafiremage @ 2019-03-16 10:59
1 min dmg Damage 1-117 (105) - Chemical AC 117 dmg = 1170 AC's to make it hit for amazing 1 pt.

this is not how the math works
if your damage range vs ac was 1-117, then yes, that would make sense
1-117 is just the damage stat of the gun, not the actual damage you deal per hit.
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