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Item Database - Project Calm

Project Calm Icon #46269 If successful, the target will not enter combat unless it is attacked first.
[SPECIAL]
Flags Can Be Template Item, Has Multiple Count, Open Flag, Default Target, Item Texture Override, Buff Nano
Patch 11.0 12.5 13.2 13.6 14.7.1 15.0.1 15.5.5 17.5
QL 60
Crystal Nano Crystal (Project Calm)
NCU 19
Nanocost 122
School Combat: Calm
Duration 1 minute, 55 seconds
Attack time 4.34s
Recharge time 2.17s
Range 20 m
Chance of break on attack 100
Chance of break on debuff 65
Chance of break on nano 100
Effect icon Icon 46254
Stacking order 19
Defense skills
Level 230 %
Nano resist 110 %
Attack skills
Sensory improvement 50 %
Psychological modifications 50 %
Requirements
To Use User Psychological modifications >= 284 and
User Sensory improvement >= 284 and
User Visual profession == Nano-Technician
Effects
On Use Target Modify Melee init -404  
Target Modify Ranged init -404  
Target Modify Physical init -404  
Target Modify Nano init -404  
Target Pacify  
Target Pacify  2 hits, 1s delay
Target Wipe Hate list  
Target Wipe Hate list  2 hits, 1s delay
Comments
bartje @ 2006-04-21 14:44
no wonder this coouldnt calm ely hecks... now i see the ql and it is 60 ehe..
bartje @ 2006-04-21 14:45
*runs away and grab Discourage Involvement from playershops *
cyberpunk203 @ 2006-05-18 03:37
for starters ur using rk nuke in sl..i use specialized project calm to mezz anything all the way up to pen hard mishs. use sl in sl rk in rk
Zolarix @ 2010-12-21 15:30
why do you need to calm ely hecks lol?
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